Square Enix’s Marvel Avengers Removes Paid Experience Increases

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Monica from Marvel Avengers and her magic light cube, from explosive special effects.

Screenshot: Square Enix

Barely a month ago, Crystal Dynamics took leave of its senses and decided to infest the sleeping hero sim, Marvel Avengers, with paid experience bonuses. With one voice, the universe cried out, “Uh, but you promised you wouldn’t do that.” Just 25 days of profit later, the developers released a mea culpa, and such sadness will be out of the game from tonight.

Called “Hero Catalysts” and “Fragment Extractors,” since the start of last month, the in-game market has sold boosters that have allowed players to speed up the rate at which they earn in-game currency and XP. They were introduced around 3.27 seconds after the disappointing game achieved late success with its appearance on Microsoft’s Game Pass, and soon after the natural XP gain rates. had been strongly nerfed. From fingers to chin.

While we are all sadly familiar with how modern games positively inflate themselves with cynical and exploitative attempts at monetization, it was especially glaring in Marvel Avengers‘, given that Crystal Dynamics had made a commitment prior to release that it would do no such thing. While there always had to be a real money store in the destiny– action game without ambition, the categorical promise was that he would never sell anything but cosmetic items.

“We are also committed to ensuring that content can be purchased for real money in Marvel Avengers will be cosmetic only additions, “the studio said ahead of release, fingers crossed behind the back,” which will ensure that we can keep the game fresh for years to come. “

Today, he says he “did not consider them to be chargeable because they do not offer electricity directly”. Which is a bit lame. He adds that those who have already purchased such items will keep them and continue to receive in-game rewards.

The end of the apology is … well, strange. Yes, it was a bad decision, with questionable timing, and I reneged on a pre-release promise, and it’s all worth an apology. But maybe “We hope this can be the first step in rebuilding your confidence in us as a team” it sounds … a lot?

I suspect the manager got caught up in the corporate apology culture (CAC), where every attempt at redress should be interpreted as someone just caught killing a hospice nurse , with newborn kittens stuffed in their underwear.

It’s okay, Crystal Dynamics, we forgive you. We can become friends again. It is fine now. Listen, come here. Come on, just come give yourself a hug … Okay, now go add some new types of missions to your game.

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